|or on PC via Steam or itch.io|
Basic instructions for the simulation game Endless ATC:
|Aircraft labels, runways, and the ILS|
|This timelapse can give you an idea of giving vectors for an ILS approach.|
Below you can read more detailed instructions.
- Sequence the randomly generated arrivals to the ILS (Instrument Landing System) of a landing runway. The runway is the thick blue line in the middle of the radar screen, and the ILS path is the thin blue line extending from the runway. Guide the planes to this blue line, far enough from the runway. In order to capture this ILS beam and land, a plane must comply to these conditions:
- the ILS mode of the plane is activated,
- the plane intercepts the ILS line at a shallow heading of 50 degrees or less with respect to the runway heading (in reality they use 30 degrees),
- the plane has to be descended low enough to intercept the glideslope; the blue circles mark the heights of 2000, 3000 and 4000 feet.
- When a plane is established on the ILS, it will be handed over the the tower and then you score some skill points. The amount of skill points you score per plane depends on your current skill score. You always get at least 0.1 skill points per plane handed over to the tower. The skill score represents how well you are managing the airspace and it also determines the number of planes you will have to control simultaneously, so a score of 8.4 will give you about 8 planes to control.
- If a plane is too high on the ILS (flying above the glideslope) it will eventually call a missed approach. ILS mode is then deactivated. Try a new line-up at a lower altitude, so it will capture the glideslope from below. If a plane is about to land on a runway that is still occupied by another plane, it will go around: it climbs to 2000 feet and ILS mode is deactivated. Give it new vectors to the ILS, now with more distance behind the leading plane.
- At the top left you see your current game score. This number is the maximum of what your skill value has been in the current game. So your score can only increase. Then there's also the high score: the highest game score you ever reached on your device (unless you cleared the app data or reinstall).
- Departing aircraft determine their heading and speed themselves; they only require an instruction to climb to a higher altitude. This can be done, when its safe, by just one click to select FL130. Other altitudes can be selected but keep in mind that eventually the plane has to continue the climb to FL130. Optionally, a heading can be given by disabling 'SID' mode temporary. When you disable SID, the climb is also restricted to FL100. Make sure to activate it again and continue the climb so that the plane has climbed above FL100 before passing the boundary of the airspace. The airspace boundary is displayed as the outer circle (radius 30 NM).
- You can lose skill points when planes:
- fly too close to eachother (in general: overlapping circles and altitude difference <1000 feet),
- divert (leave the airspace at the 30 nm boundary), also if they are departures but fly at or below FL100 when leaving the airspace,
- aborted the approach (runway occupied, too high altitude etc.),
- are delayed (not landed within about 30 minutes)
- An aircraft label has the following lines of info:
- current altitude and selected altitude (in feet divided by 100),
- ground speed (in knots), weight category (medium, Heavy or Super), mode (ils/direct/hold).
- destination (if other than main airport)
- When a plane is not in your control, it has a smaller label of just two lines.
- When a plane wants your attention, it has a flashing blue ring, until select it.
- You don't have to hand off (or hand on) planes from/to the tower or other controllers. To keep it simple, planes do this automatically. Handoffs are possible, but not necessary.
- You can drag from an aircraft to easily set its heading. When you then drag onto a beacon (grey circle) then it flies directly to that point and the DCT button illuminates. Directs can also be given by pressing the 'DCT' button: then it will snap to a beacon/VOR/locator closest to the selected heading. DCT is, like ILS, a mode that alters the heading of a plane automatically. If a plane reaches a beacon without further instructions, it will fly circles above it, like a holding pattern. Avoid holding planes because it will cause delays and crowds the airspace. Longpressing DCT will 'HOLD' the plane at the current position, if you think that's handy. Some runways have a beacon (a locator) on the ILS path; planes can fly direct to it but won't enter a holding there but continue. You can also drag from a selected VOR beacon to set a heading in which the plane must fly after reaching the beacon. Departures fly to a randomly chosen beacon and then continue ahead.
- In some cases, the separation minima (1000ft/3NM) are reduced: planes may fly closer to each other when:
- both planes are on a different ILS localizer ('LOC' status), so independent parallel approaches are possible,
- one or both planes are under the minimum altitude (1600 feet),
- two departures are on a divergent heading of 15 degrees or more,
- just after a go-around you'll get a short amount of time to regain a safe separation.
|Plane with destination 'RD'|
- behind a heavy: 4 miles for a heavy, and 5 miles for a medium aircraft
- behind a super: 6 miles for a heavy, and 7 miles for a medium aircraft
- if these limits are infringed by more than a mile, you risk a go-around.
- when a heavy plane is selected, two arcs display the required safe distance to a trailing heavy and medium aircraft.
- Simulation speed can be set at 1, 2 or 4x.
- Heading line can be set at 0 to 5 minutes.
- Separation ring with radius 1.5 nm can be switched on/off/auto (nearby only)
- Skill value can be capped, so the traffic rate is reduced.
- Font size of the labels can be adjusted.
- Doubletap to zoom in/out
- Doubletap the menu button to switch the sidebar to the other side.
- Sound can be set at mode 1 for alerts, 2 for speech, or 3 for speech with readbacks.
- The full version also has multiple airports to choose from, with altitude restrictions, and optional weather and radar delay settings.
Frequently asked questions
Q: Runways 18C and 18R are too close to each other. How do I make good use of them without getting incidents?
A: The approaches can be done completely independent; the trick is to intercept the localizers at different altitudes and at a large distance from the field. Read instructions above for more detail.
Q: It gets way too busy, what can I do?
A: Enable 'cap' mode in the menu before it gets too busy. This keeps the traffic to a constant level.
- The free version doesn't seem to run on some Huawei devices (with android 6); mail me for an alternative version.
- If you experience bugs or crashes, please send a crash report and/or mail me to look for a solution.
Mail or leave a comment below.
- more departures, by having occasional simultaneous takeoffs when it gets busy
- reduced separation requirement between two departures on divergent headings (15 degrees or more), to make simultaneous takeoffs possible
- reduced separation requirement for a short period of time after a plane is going around; this avoids double penalties (e.g. both a go-around penalty and a separation incident at the same time during parallel operation)
- aircraft label has a solid black background when selected, for better visibility when there's overlap
- several SIDs added for EGLL, KATL and EDDF
- runway use at EDDF changed, so the north runway is only used as secondairy landing runway, like in real life. Note: if you're currently playing EDDF, you may get missed approaches when resuming the game after upgrading due to this runway change.
- several other minor adjustments
- Steam release
- v3.2.1 (rolling out):
- extended ILS range: glidepaths useable up to 6000' at KATL, 5000' at EGLL
- more regular inbound traffic to secondairy airports
- bigger cursor for better visibility (PC)
- couple of achievements added (Steam)
- several minor adjustments/bugfixes
- Wake turbulence behind heavies.
- additional android version released (see Play Store) with multiple airports and extra options
- custom zoom by doubletap + drag up/down
- optional high speed climb for heavies
- automatic repositioning of labels for parallel approaching planes, to avoid label overlap
- increased ILS range slightly
- show line to departure beacon for better visibility
- Pilot speech added.
- Manual handoff of planes (optional).
- Move sidebar to the other side by doubletapping the menu button.
- Plane types are now visible in the infotext at the bottom of the screen.
- Share your stats via the button in the goals screen.
- In the PC version (see here), restricted areas and multiple airports were added (Atlanta, London and Frankfurt).
v2.9 Added expedite mode / alternate ILS* mode / HOLD at position mode
v2.8 Smaller font size / more help for beginners / several adjustments.
v2.7 Added RD airport / more realistic separation rules / delays.
v2.6 Changable font size / sound alerts.
v2.5 Departures can now be vectored / various improvements.
v2.4 Added pilot delay / various small tweaks.
v2.3 Changes in separation requirements.
v2.2 Added automatic save function.
v2.1 Goals added / points scored per plane now depends on current score.
v2.0 Skill cap function / new menu.
v1.9 Pan view / cancel button / graphical changes.
v1.8 Double tap to zoom / various small tweaks.
v1.7 Zoom toggle button added / various small tweaks.
v1.6 Label shows 3-letter code / bugfixes.
v1.5 Bugfixes / changes to departure and arrival rate.
v1.4 Fixed parallel ILS bug / departure rate now depends on skill value.
v1.3 Fixed crash high dpi devices / various small tweaks.
v1.2 Touch improvements.v1.1 Hints for beginners / bugfixes.
v1.0 Released on November 2, 2013.