Monday, November 04, 2013

Endless ATC instructions

Get it on Google Play
or on PC via Steam or itch.io

Basic instructions for the simulation game Endless ATC:

Top view and side view of a correct ILS approach. In this example, a plane at 2000 feet approaches runway 27 at a shallow angle of about 30 degrees. If ILS mode is enabled, it will capture the blue ILS path automatically, and land. Note that the altitude of the plane determines the required distance from the runway: the higher the plane is, the further away it needs to be from the runway. Use the circles for a reference, and make sure to intercept the glideslope 'from below'.

Don't intercept the ILS at a too steep angle, or from above the glideslope.


Aircraft labels, runways, and the ILS
This timelapse can give you an idea of giving vectors for an ILS approach.

Below you can read more detailed instructions.
  • Sequence the randomly generated arrivals to the ILS (Instrument Landing System) of a landing runway. The runway is the thick blue line in the middle of the radar screen, and the ILS path is the thin blue line extending from the runway. Guide the planes to this blue line, far enough from the runway. In order to capture this ILS beam and land, a plane must comply to these conditions:
    1. the ILS mode of the plane is activated,
    2. the plane intercepts the ILS line at a shallow heading of 50 degrees or less with respect to the runway heading (in reality they use 30 degrees),
    3. the plane has to be descended low enough to intercept the glideslope; the blue circles mark the heights of 2000, 3000 and 4000 feet.
    The plane has to be flying on the localizer (the lateral ILS component) before it will capture the glideslope (the vertical component; the descend path of the ILS). Examples of correct ways to vector a plane to the ILS, are given in the app by yellow arrows, with the plane flying at an altitude of 2000 feet with ILS mode enabled. You don't have to guide the planes all the way in front of a runway; once a plane is on a correct intercept course to the ILS path, it will follow the ILS automatically to the runway by steering and descending.
  • When a plane is established on the ILS, it will be handed over the the tower and then you score some skill points. The amount of skill points you score per plane depends on your current skill score. You always get at least 0.1 skill points per plane handed over to the tower. The skill score represents how well you are managing the airspace and it also determines the number of planes you will have to control simultaneously, so a score of 8.4 will give you about 8 planes to control.
  • If a plane is too high on the ILS (flying above the glideslope) it will eventually call a missed approach. ILS mode is then deactivated. Try a new line-up at a lower altitude, so it will capture the glideslope from below. If a plane is about to land on a runway that is still occupied by another plane, it will go around: it climbs to 2000 feet and ILS mode is deactivated. Give it new vectors to the ILS, now with more distance behind the leading plane.
  • At the top left you see your current game score. This number is the maximum of what your skill value has been in the current game. So your score can only increase. Then there's also the high score: the highest game score you ever reached on your device (unless you cleared the app data or reinstall).
  • Departing aircraft determine their heading and speed themselves; they only require an instruction to climb to a higher altitude. This can be done, when its safe, by just one click to select FL130. Other altitudes can be selected but keep in mind that eventually the plane has to continue the climb to FL130. Optionally, a heading can be given by disabling 'SID' mode temporary. When you disable SID, the climb is also restricted to FL100. Make sure to activate it again and continue the climb so that the plane has climbed above FL100 before passing the boundary of the airspace. The airspace boundary is displayed as the outer circle (radius 30 NM).
  • You can lose skill points when planes:
    1. fly too close to eachother (in general: overlapping circles and altitude difference <1000 feet),
    2. divert (leave the airspace at the 30 nm boundary), also if they are departures but fly at or below FL100 when leaving the airspace,
    3. aborted the approach (runway occupied, too high altitude etc.),
    4. are delayed (not landed within about 30 minutes)
  • An aircraft label has the following lines of info:
    1. callsign,
    2. current altitude and selected altitude (in feet divided by 100),
    3. ground speed (in knots), weight category (medium,  Heavy or Super), mode (ils/direct/hold).
    4. destination (if other than main airport)
  • When a plane is not in your control, it has a smaller label of just two lines.
  • When a plane wants your attention, it has a flashing blue ring, until select it.
  • You don't have to hand off (or hand on) planes from/to the tower or other controllers. To keep it simple, planes do this automatically. Handoffs are possible, but not necessary.
  • You can drag from an aircraft to easily set its heading. When you then drag onto a beacon (grey circle) then it flies directly to that point and the DCT button illuminates. Directs can also be given by pressing the 'DCT' button: then it will snap to a beacon/VOR/locator closest to the selected heading. DCT is, like ILS, a mode that alters the heading of a plane automatically. If a plane reaches a beacon without further instructions, it will fly circles above it, like a holding pattern. Avoid holding planes because it will cause delays and crowds the airspace. Longpressing DCT will 'HOLD' the plane at the current position, if you think that's handy. Some runways have a beacon (a locator) on the ILS path; planes can fly direct to it but won't enter a holding there but continue. You can also drag from a selected VOR beacon to set a heading in which the plane must fly after reaching the beacon. Departures fly to a randomly chosen beacon and then continue ahead.
  • In some cases, the separation minima (1000ft/3NM) are reduced: planes may fly closer to each other when:
    1. both planes are on a different ILS localizer ('LOC' status), so independent parallel approaches are possible,
    2. one or both planes are under the minimum altitude (1600 feet),
    3. two departures are on a divergent heading of 15 degrees or more,
    4. just after a go-around you'll get a short amount of time to regain a safe separation.
    1. In general, don't let the 3 NM rings overlap when the altitude difference is less than 1000 feet.
    2. For parallel approaches, maintain a vertical separation of at least 1000 feet until both the aircraft are established on the localizer. For example, join the localizer at 2000 feet for one runway, and 3000' for the other. When the planes then descend to the runway, rule 1 (stated above) applies so no penalties are given even if the rings overlap!
    3. Longpress ILS to enable the ILS* mode, which means the plane will cross one localizer and intercept the next one. This can come handy when parallel runways are in use and you want to guide some traffic to the other runway for better trafiic distribution.
    4. The number of planes you have to control is about the same number as the skill level. When the score increases above certain levels, new runways become active.
    5. Planes with 'RD' in their label (4th line) need to land on the secondary airport which has only one runway (this runway also has RD in the name, actually meaning EHRD or Rotterdam Airport). Regular planes, so without the 'RD' tag, may not land on this destination but have to land on the main airport: Schiphol. Landing on runway 06RD (the opposite direction) is not accounted for in the game, so only traffic via the northwest from/to RD is simulated. Note that the amount of traffic to RD is very low compared to the main airport. For London, the traffic rate to the alternate destinations (Gatwick, Luton and City) is a bit higher.
    6. Plane with destination 'EHRD'
      Plane with destination 'RD'
    7. The speed displayed at a plane's label is the ground speed, which is usually higher than the indicated airspeed: it has an offset increasing with the altitude (due to thinner air). When you change the speed, the label temporary shows the desired indicated airspeed instead, in yellow.
    8. If there is wind enabled, the wind speed increases with altitude. It will also affect track heading and groundspeed.
    9. Expedite a plane's climb/descend (that is: increase vertical speed) by doubleclicking on the altitude button when it's at its limit value.
    10. There are medium (no tag), heavy (H) and superheavy (S) weight planes. The heavy ones turn and climb/descend a bit slower, while their final approach speed is a bit higher.
    11. Due to wake turbulence, planes behind heavies need more distance than the general 3 NM circle. In this sim, turbulence separation only applies to planes on the localizer.
      • behind a heavy: 4 miles for a heavy, and 5 miles for a medium aircraft
      • behind a super: 6 miles for a heavy, and 7 miles for a medium aircraft
      • if these limits are infringed by more than a mile, you risk a go-around.
      • when a heavy plane is selected, two arcs display the required safe distance to a trailing heavy and medium aircraft.
    12. Planes are generated randomly, depending on the skill value you achieve. Runway usage is also randomly chosen at the beginning of a game. Tap the reset button (under 'new' in the menu) to start a new game. Your high score and goals are saved.
    13. Planes below 3000 feet have the option to descend as low as 1600 feet to make even shorter finals possible.
    14. Planes flying into the 15 nm circle slow down to 220 knots.
    15. Planes intercepting the ILS reduce to 200 knots. At 6 miles from the runway they reduce further to 160KT. And at 4 miles, they reduce to final approach speed. You can always reduce earlier if needed.
    16. Changes to an airplane are applied when pressing the OK button, or when the plane is deselected. Pressing the C button cancels the current changes, and pressing C again deselects the plane.
    17. If you cap your skill value by using the cap button, the skill won't increase higher than the current value. The difficulty is then also limited because the number of planes is equal to the skill number. This results in a more relaxed gameplay, and can keep the amount of traffic at a more realistic level for a single air traffic controller. Without a cap, the traffic rate can get to extreme levels, and the challenge is to manage that as long as possible!
    18. You can score goals by landing a certain number of planes in a correct way, like 10 planes without separation incidents, or 5 planes without any mistakes (go around/divert/delay/missed approach/separation incident), or just land 100 planes in one game. However, to make it not too easy, you cannot use the cap mode if you want to score goals. If you used cap but want to score goals, you have to start a new game first by using the reset button.
    19. The game is automatically saved when you exit or pause the game. Next time you start the app, the game will reload.

    Game settings

    • Simulation speed can be set at 1, 2 or 4x.
    • Heading line can be set at 0 to 5 minutes.
    • Separation ring with radius 1.5 nm can be switched on/off/auto (nearby only)
    • Skill value can be capped, so the traffic rate is reduced.
    • Font size of the labels can be adjusted.
    • Doubletap to zoom in/out
    • Doubletap the menu button to switch the sidebar to the other side.
    • Sound can be set at mode 1 for alerts, 2 for speech, or 3 for speech with readbacks.
    • The full version also has multiple airports to choose from, with altitude restrictions, and optional weather and radar delay settings.

    Frequently asked questions


    Q: Runways 18C and 18R are too close to each other. How do I make good use of them without getting incidents?
    A: The approaches can be done completely independent; the trick is to intercept the localizers at different altitudes and at a large distance from the field. Read instructions above for more detail.

    Q: It gets way too busy, what can I do?
    A: Enable 'cap' mode in the menu before it gets too busy. This keeps the traffic to a constant level.

    Known issues

    • The free version doesn't seem to run on some Huawei devices (with android 6); mail me for an alternative version.
    • If you experience bugs or crashes, please send a crash report and/or mail me to look for a solution.

    Contact/feedback


    Mail or leave a comment below.

    Donation



    Get it on Google Play

    Links

    Changelog


    v3.2:
    • more departures, by having occasional simultaneous takeoffs when it gets busy
    • reduced separation requirement between two departures on divergent headings (15 degrees or more), to make simultaneous takeoffs possible
    • reduced separation requirement for a short period of time after a plane is going around; this avoids double penalties (e.g. both a go-around penalty and a separation incident at the same time during parallel operation)
    • aircraft label has a solid black background when selected, for better visibility when there's overlap
    • several SIDs added for EGLL, KATL and EDDF
    • runway use at EDDF changed, so the north runway is only used as secondairy landing runway, like in real life. Note: if you're currently playing EDDF, you may get missed approaches when resuming the game after upgrading due to this runway change.
    • several other minor adjustments
    • Steam release
    • v3.2.1 (rolling out):
      • extended ILS range: glidepaths useable up to 6000' at KATL, 5000' at EGLL
      • more regular inbound traffic to secondairy airports
      • bigger cursor for better visibility (PC)
      • couple of achievements added (Steam)
      • several minor adjustments/bugfixes


    v3.1:
    • Wake turbulence behind heavies.
    • additional android version released (see Play Store) with multiple airports and extra options
    • custom zoom by doubletap + drag up/down
    • optional high speed climb for heavies
    • automatic repositioning of labels for parallel approaching planes, to avoid label overlap
    • increased ILS range slightly
    • show line to departure beacon for better visibility

    v3.0:
    • Pilot speech added.
    • Manual handoff of planes (optional).
    • Move sidebar to the other side by doubletapping the menu button.
    • Plane types are now visible in the infotext at the bottom of the screen.
    • Share your stats via the button in the goals screen.
    • In the PC version (see here), restricted areas and multiple airports were added (Atlanta, London and Frankfurt).


        Update history:

        v2.9 Added expedite mode / alternate ILS* mode / HOLD at position mode
        v2.8 Smaller font size / more help for beginners / several adjustments.
        v2.7 Added RD airport / more realistic separation rules / delays.
        v2.6 Changable font size / sound alerts.
        v2.5 Departures can now be vectored / various improvements.
        v2.4 Added pilot delay / various small tweaks.
        v2.3 Changes in separation requirements.
        v2.2 Added automatic save function.
        v2.1 Goals added / points scored per plane now depends on current score.
        v2.0 Skill cap function / new menu.
        v1.9 Pan view / cancel button / graphical changes.
        v1.8 Double tap to zoom / various small tweaks.
        v1.7 Zoom toggle button added / various small tweaks.
        v1.6 Label shows 3-letter code / bugfixes.
        v1.5 Bugfixes / changes to departure and arrival rate.
        v1.4 Fixed parallel ILS bug / departure rate now depends on skill value.
        v1.3 Fixed crash high dpi devices / various small tweaks.
        v1.2 Touch improvements.
        v1.1 Hints for beginners / bugfixes.
        v1.0 Released on November 2, 2013.

          107 comments:

          1. Just installed it, nice game! Thanks for posting!

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          2. Hey -- I've been messing with this app for a few days and I love it. Most of the above I figured out on my own based on the on-screen tips. One thing I would wish for it is a more reliable way to save, exit, and resume -- sometimes when I suspend the app I can resume from where I left off, and sometimes it resets. Other than that, it's a blast and very well done. Thanks!

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            1. Hi Rob. When pressing the back button while the game is paused, the game exits completely. When pressing the home, or when switching tasks, the game is paused and android keeps it in its memory until it the game is activated again. But when android runs out of memory, it automatically kills paused apps.

              A save game function would avoid this, but I haven't done this because its a lot of work (creating a function that writes everything to a file and one that loads it). So far I only store the high score value.

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            2. Thanks for the reply. I know you put the app up for free and thus you're pretty much volunteering your time for development & support. But I for one would be willing to buy a full version for a reasonable price if it could save & resume more reliably. :)

              I also made two other suggestions in my Google Play review which I'll mention here -- (1) a means of moving the command panel to the right side, so I can tap the buttons with my right hand (most of us are right-handed, after all) and not obscure the radar screen while doing it; and an option to limit the number of planes in control at once, so I can sit there mindlessly and truly enjoy "endless atc" instead of dealing with an ever-increasing level of sheer madness.

              All that being said, I appreciate the work you've done and it's a great product as-is. These are simply suggestions for further development, should you decide to invest the time and effort. Thanks for a truly enjoyable and well-conceived ATC app!

              Cheers, -R.

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          3. As a former en route controller myself this was a lot of fun trying my hand at terminal. Keep up the great work. Been looking for a good tracon sim for a long time.

            Any plans for sound?

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          4. Hello, great app, but please add STAR, add SAVING POSITION :-)

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            1. Games are now saved! About STARs: as far as I know, on big airports planes are usually vectored to the ILS. On Schiphol for example, only at night hours complete STARs are flown.

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          5. Hi again -- I have been VERY pleased to see that my suggestions for save-and-resume as well as capping the skill level have been incorporated. This is truly a five-star app -- nothing I've come across in the realm of ATC simulations online (for phones or PCs) has even come close. Thanks again for all of your hard work.

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          6. Bert Horn April 23 2014

            I have been playing Endless ATC for about 5 or 6 weeks and I love it. I'm 77 and used to spend many hours a day watching TV. Now I watch a little TV and spend hours playing your game. I did encounter one problem the other night which I didn't understand. I was trying to land a KLM heavy flight but it kept making missed approaches. I put all other flights on hold and tried many combinations of speed and altitude(4000 ft and below) approaching the ILS from entry points between the altitude markers and above. Nothing seemed to work until by chance I made my approach from the other side of the ILS beam. That worked fine. Is this by design or just an anomaly? In any case I would love to see this game on my PC since it would be so much easier to see the plane info that is displayed next to the plane. My old eyes require a magnifying glass because I am using a smart phone since I do not own a tablet computer. It would be worth paying for the game to help cover the expense of your time and I would guess that you would get many new users. Another possibility would be to display the actual altitude and speed on the side panel to make it readable. Thanks again for a great game. Bert Horn tried to enter my name and url but I don't know what my required host name would be.

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            1. Hi Bert, thanks for you comment. About the missed approach issue: it shouldn't matter from which side the plane intercepts the localizer. If it keeps missing approach, it's either a bug (please check for updates in the Play store), or the plane is flying too high to catch the glideslope. Try intercepting the localizer further away from the runway, for example at the 3000 or even 4000 feet marker, while flying at 2000 feet. Then it has more miles to stabilize on the localizer, so it can catch the glide later on when passing the 2000 feet marker.

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          7. Giovanni BrambillaWednesday, June 25, 2014

            Hallo.
            Is there a Windows PC Version avbl?
            Thanks

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            1. This comment has been removed by the author.

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            2. Hi, a PC version is now available.

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          8. Greetings,

            This is a 4star game, it does what it says with a good degree of accuracy. But I've uninstalled it rather quickly for one reason: I was about to suffer RSI on high skill levels in order to keep things running.

            So these are my comments on the game:
            -The workload is too little (almost boring) at the beginning and becomes extremely high near the "end" (almost insane).
            -Airports are black holes, they "absorb" aircraft without letting them go ie too many arrivals, too little departures.
            -Controlling departures as well (besides altitude assignment) will be also interesting.
            -Nagging the player once when approaching a point and once more when entering a holding pattern is useless. What really interests real life controllers (especially when they get busy), is crossing the finals. And as far as I am concerned, if a controller forgets a plane without letting them know to "expect vector across finals", the plane will call the controller.
            Finally, when the TMA becomes crowded, more than one controllers could be in charge. For example, LGAV might occupy one departures controller (DEP) and up to 3 arrival controllers (ARR1, ARR2, ARR3), two intermediate and one final director. Could that be a multiplayer idea for the future?

            Keep up the good work,

            Stelios

            (PS: I didn't rate this app and I don't have any such intentions, since I'm not willing to create a g+ account just for rating apps in play store; sorry.)

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            1. Hi Stelios, thanks for your feedback. I will consider some of the points you made for future updates.

              What started as a simple game has now become quite realistic. For some players it can't be realistic enough, while others play it more like a puzzle game, with increasing difficulty.

              And just to be sure: you can speed the game up (2x-4x) at the beginning, and later on limit the rate of arrivals for a more realistic workload using the cap option.

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            2. Hi startgrid, I know how it started; that's how I started my own ATC simulator for PC about 7 years ago ;)
              Nothing public yet but I will try soon.

              About time speed yes I know but I totally missed cap so thanks for letting me know! I will be glad to see some of my recommendations implemented in one of your future releases.

              Once again, nice job, keep it up.

              Stelios

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          9. Great game. Played and loved ATC2 simulator on the PC (uses voice commands) and this is the closest atc game that's most similar on android I've found. Cheers.

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          10. what is critria for a diverted plane? thx.


            good game

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            1. An arriving plane is diverted when when it leaves the airspace at the 30 nm boundary. A departing plane is diverted when it leaves the airspace at the boundary while flying at or below FL100.

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          11. Hi, this is a great game, really well done.

            As far as I can tell, the runways are randomly generated, but the beacons are always in the same place. Therefore sometimes the beacons are in really unhelpful places. Is there any scope for having completely different setups with regards to this?

            Thanks a lot.

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            1. Hi Liam. The layout is based on Schiphol airport. For the beacons, I use actual locations VOR/NDBs and some fixes found on charts online. Some runways have a locator too. The fixes near the perimeter are mostly used for departures.

              To avoid a cluttered screen, there are not too many fixes (only the most used ones). Headings should mainly be used the guide the traffic.

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          12. Nice ATC Game ,is a PC Version exist ?

            Please is possible to add pilots voice in this game for a perfect réality. tks

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          13. The only thing i miss is a donate button. Amazon wish list maybe?

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          14. Great game! One plane that took off made an emergeny-call and wanted to return to the airport. Does that just happen randomly and can a plane have an emergency when the skill-cap is on?

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            1. Do you get extra skill level points by vectoring him bac quickly to land?

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            2. Same amount as normal arrivals.

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          15. Hi again! LOVE the updates. One small thing -- pilots inbound to Schiphol would not care nor report that they are crossing the EHRD loc. Thanks!

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          16. Hello,
            Des this app work on thé Galaxy Tab 4? 'Coz I votre trouble when I'de like to ans were or guide thé aircrafts.
            Thanks to reply me quickly.

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            Replies
            1. I don't know, but if it works, you should directly see a radar screen with one or more planes on it. See the images above.

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          17. Rob. I am pilot for a major airline. You have nailed it. Love the game.

            Question: When you have dual approaches running. You select an aircraft to land 18r ILS (he is coming from the west) . However, due to traffic you need him to switch to 18c. How do you reset the ILS for 18c. I tried reselecting ILS button, vectoring the plane to the east and vectoring him to 18c. However, I could not get him to change to 18c. He always indicated 18r. It really messed up my traffic flow. LOL.

            OTHER USERS. I am scoring in the 25.0 level. Are you doing better? Techniques?

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            Replies
            1. Thanks!

              Answer: a plane is assigned to the nearest runway he's pointing at when you enable ILS and press OK. This makes it easy to play the game, however it's indeed a bit tricky to assign planes coming from the west to the eastward runway. You could disable the ILS clearance (and press OK), let the plane pass the localizer of 18R, then enable ILS again somewhere between the localizers to assign it to 18C. Best practice though, is to avoid this situation by balancing the amount of traffic evenly earlier on, for example by dividing traffic from the southwest between 18R (right hand circuit) and 18C (left hand circuit after SPL).

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            2. So, I have found that when you select ILS. The plane must be below the ILS feather line, to capture that ILS.

              Example: 18R and 18C are active . A plane is being vectored from the EAST to 18c. If you look at the 18R extended line. (It is higher than 18c because of the runway offset).

              If the vectored Plane is above the 18C extends line and you select ILS. It will always capture the 18R ILS course. So, it would be nice if you could somehow override this and tell the aircraft which ILS you would like it to capture.

              M

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            3. This issue is now solved by an update. Before, when you wanted to give approach clearence for 18C from the east, while being far from the runway, then the plane would be abeam the 18R localizer first. Hence the ILS for 18R was selected before the desired 18C ILS was detected.

              From now on, the ILS can be detected further out from the runway, so even when the plane is not yet near/abeam the localizer. This makes selecting the correct runway more predictable.

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          18. Adding the Hi Res data tags has helped reduce clutter for high end screens. Thank you. M

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          19. Its an awesome game with realistic situation and separation rules, CA alert is sensitive as well, ILS intercepting angle and glide is pretty accurate as well. Future suggestion could implement real airport runway configuration or enable user to decide the heading of the runway :)

            Overall great job

            Regards,
            Long time fan

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          20. A truly amazing game. Congratulations on a job very well done. I'm a pilot and really missed an accurate ATC game for Android, you nailed it.

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          21. Awesome game, i am spending a lot of time on it... 2 questions... 1) what us the high-score of the "experts" here..... 2) I get the comment "is delayed.... what does that mean? what did i do wrong?

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            1. When a plane hasn't landed within about 30 minutes after entering the airspace, it's classified as delayed. So to keep flawless, the player also has to be time efficient. At high traffic rates that's pretty hard.

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            2. Anonymous, I'm curious about high scores too. The best I've managed is 21 or so - after that run out of time and space to control all the aircraft, and start to have separation incidents. The Endurance III goal is the last one to get.

              If people are going higher it would be great to see some video of how they manage that.

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          22. complement to question 2: I get "[callsign] is delayed" sometimes when there is a lot of traffic.

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          23. Great game! I have been using it and enjoying it for a long time. But with the new update, I noticed the hold button for aicraft is missing. May we please have it back?

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            1. The 'hold' button next to the 'ILS' button was a bit too prominent, considering that holding planes inside of the simulated airspace is very rare, let alone holding at any position. In real life, there's a published holding at SPY, but it's seldom used.

              On the other hand, it seems some player would like having the option to hold anywhere back, so maybe it will return in the future in some way.

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            2. Holding a plane at it's current position is now possible by longpressing the DCT button.

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          24. startgrid, many thanks for a very enjoyable game. I'd love to donate via some mechanism other than bitcoin, have you ever considered Paypal or similar ?

            The usual layout at Schiphol makes for lots of variation, but adding other airports would a be great addition. The interaction between Schiphol and Rotterdam can be fun, so maybe San Francisco with San Jose and/or Oakland would also work.

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            1. Thanks. A bitcoin address was an easy addition. For now I created a PC version, allowing donation via Paypal also.

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          25. Any chance of developing new airports to try? Great game - current high score is 27.5! Andy

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            1. Possibly at some point... Nice score!

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          26. I understand the H at the end of a callsign means heavy, but what is the N?

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          27. I also see a *F on a callsign. What is that?

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            1. The numbers and letter(s) in the callsign are random and have no meaning, but the letter after the groundspeed means either medium or heavy.

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          28. Are you a ATC or just a game developer?

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            1. Developer with connections to actual ATC.

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          29. Why do landing at some run way it says wrong airport? How to recognize correct runway?

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            1. One runway, namely '24RD', is located at a different airport. Some planes have an 'RD' tag (see image above), which means they must land at '24RD' and not some runway on the main airport. Planes without the additional RD tag must land at the main aiport.

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          30. this is the best atc game I have ever seen! love it!

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          31. This comment has been removed by the author.

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          32. Love the game!! Can you please do an Atlanta Hartsfield-Jackson airport or Chicago O'Hare layout?

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            1. Thanks! Maybe eventually, but I can't give a roadmap.

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          34. HI, guys!
            Well..I'd like to say, that I'm really impressed!
            I'm about to graduate University of civil aviation soon and finely become an air traffic controller, so I do know something about this things.
            So, it's really amazing! I've installed this game for about 2 years ago and I'm not going to delete it because it's very cool.
            I have a question also. What about prohibited areas? Are you going to add some?

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            1. Thanks. Good luck!
              I may add areas in the future, as long as it doesn't get too complicated/cluttered on small screens.

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          35. How does the text to speech output work?

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            1. For now, this is for the PC version only. In the menu, set sound mode to 2 or 3 and it should work.

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            2. Is it possible to change the voice?

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            3. This comment has been removed by the author.

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            4. Update. It now changes voice automatically. For best results, both US and UK language packs (Windows) should be installed.

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            5. And now voices are also added on android. To change the voices, see the android TTS settings for the UK and US languages.

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          36. Hi
            Are you going to add the new airports to the Android App aswell? I´d like to paly them whereever I am...Not only at PC
            Hannes

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            1. I understand. The plan is to bring it also to android in some way, yes.

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            2. Hallo again,
              Can you say how long it will take until the update will be released for android?

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            4. Hi startgrid
              It's amazing! I love the game after the update. Thank you very much for programming this game. I think the price is very fair, it could even be a little bit more expensive.

              I love London the most, because there are 4 different airports and the airspace are very clear. Atlanta is very challenging in my opinion. Frankfurt is nice as well.
              I am looking forward for more improvements and maybe even more airports?!
              Hannes

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            5. PS:
              Forgott to mention a bug I noticed. Sometimes it happens, that two planes on parallel localicers have a sepperation incident even when they are handed over to tower. I am not quite sure weather it's a bug or weather I am doing something wrong, but it's very annoying.

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            6. Nice feedback! About the possible bug: planes on different localizers should indeed never trigger an incident. Maybe in your case one plane was not (yet) nicely stabilized on the loc, but still turning? Otherwise, let me know the runway combo and I'll doublecheck.

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            7. Hello,
              Why did you remove the wake turbulence behind heavies/supers? Or is it just a bug? For sure they are gone, but I liked them very much because it was very challenging :)

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            8. Not removed, but they only go around if they get more than one mile under the minima, to have some margin.

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            9. Ah ok. I think it was better when you had the indication rings behind the airplanes...

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          37. One more question ;)
            I think it would be cool if you could set the amount of planes per airport yourself. This would be very cool for maps like London, where you have 3 airports. At the moment there is nearly no traffic on Rotterdam airport :(
            Do you think that's possible?
            (For example 75% at EHAM and 25% at EHRD)
            Hannes

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            1. Thanks for the suggestion. Now, the amount of traffic to RD is indeed quite low (like in real life). For London the amount is a bit higher. The traffic rate is proportional to the current skill value.

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          38. I like the PC version, except I found that there is not a "Reset" option to reset the game. Please correct this as soon as you can. Thank you, David B.

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            Replies
            1. When you click on an airport in the menu, a new game is started, unless 'cap' mode is enabled AND you select the same airport: in that case, only the runway configuration is changed. To reset, disable cap or click on a different airport first.

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          39. On the Android version I got a plane with an Engine Failure, but it had not ILS option. How should I handle that?

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            1. Wait until the pilots are ready for approach. ILS option should appear after a couple of minutes.

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          40. If the game is updated, you need to reinstall the game?
            Or it updates automatically?

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            Replies
            1. To update, download it and overwrite the old files. Alternatively, if you use the itch.io app, it updates automatically.

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          41. Can you add San Francisco and Munich please?

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          42. Hi! I really love your game! Thanks for this!

            There's a little issue in Atlanta (I think). Sometimes, two planes arrive from the same location, one at level 110 and the other at 120. The last one keeps at 120 no matter what a do! It really refuses to go down. After a while, it says goodbye and I lose comm with it. Could it be a "inspector" seeing if I'm doing crap things (lol)?

            Again, thanks for you great job in this game.

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            Replies
            1. Thanks for your report! This issue was fixed last week, so please redownload the game and try again.

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          43. Endless ATC in my opinion is the best ATC game out there,but i tink there`s an issue at Frankfurt.Planes come from the north,while at the real airport they don`t.Can you fix this, please?

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            1. Sure :) I'll make adjustments to EDDF to make less likely for planes to arrive frome the north. To be included in a future update.

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            2. Thank you very much

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          44. Bonjour, merci pour votre travail, ce jeu me plaît beaucoup, installé sur ma tablette cependant j'aimerais aussi l'avoir sur mon Android Huawei mate 7 mais impossible... Auriez vous s'il vous plaît un lien pour une version précédente.. Merci beaucoup

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            1. Merci! Mail me if you want to try an older version.

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          45. Hey! Very good game, I just purchased the new Android full version!
            Is there any plan to have custom zoom level? Or a further level, at least, it is very crowded at times.

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            1. Hey, thanks! Yep, that is planned for a future update.

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          46. How do you view the full message from the pilot? At the moment the text gets cut off instead of going to a new line and I can't see a way to expand it. Also this is an awesome app, have become throughly addicted - congrats :-)

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            1. Yeah, that's a small glitch on phones. Will try to condense the subtitle even further. Thanks :-)

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          47. Sometimes it is difficult to see whether an aircraft is Heavy or Super because it is directly above/below another aircraft. I suggest that when an aircraft is selected, populate the display near the top left of the screen (below score) with the info about the selected aircraft.

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            1. Agreed, I'll make improvements on label visibility in a next update.

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          48. Hello, is it allowed to ask about your planes for the future of Endless ATC? Which features will be added? Thank you for your amazing work again. It's getting better and better over time :)

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            1. Currently looking at ways to increase the departure capacity, e.g. by having simultaneous takeoffs in different directions. Trying to make it a little bit better each update :)

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          49. Really love this game, will there be any ios or macos version in the future?
            Also it will be nice if the map is a bit bigger.

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          50. Thank you! ios/mac is unlikely. Thanks for the suggestion.

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